Compare any two graphics cards:
VS

GeForce GTS 150 vs GeForce GTX 590

Intro

The GeForce GTS 150 comes with core speeds of 740 MHz on the GPU, and 500 MHz on the 1024 MB of GDDR3 RAM. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.

Compare that to the GeForce GTX 590, which uses a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 RAM runs at a frequency of 855 MHz on this specific model. It features 512 SPUs as well as 64 TAUs and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 150 141 Watts
GeForce GTX 590 365 Watts
Difference: 224 Watts (159%)

Memory Bandwidth

The GeForce GTX 590 should in theory be much faster than the GeForce GTS 150 overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTS 150 32000 MB/sec
Difference: 296320 (926%)

Texel Rate

The GeForce GTX 590 will be a lot (about 64%) better at anisotropic filtering than the GeForce GTS 150. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTS 150 47360 Mtexels/sec
Difference: 30336 (64%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 590 is superior to the GeForce GTS 150, by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTS 150 11840 Mpixels/sec
Difference: 46432 (392%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 150

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 150 GeForce GTX 590
Manufacturer nVidia nVidia
Year March 10, 2009 March 2011
Code Name G92b GF110
Memory 1024 MB 1536 MB (x2)
Core Speed 740 MHz 607 MHz (x2)
Memory Speed 1000 MHz 3420 MHz (x2)
Power (Max TDP) 141 watts 365 watts
Bandwidth 32000 MB/sec 328320 MB/sec
Texel Rate 47360 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 11840 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 128 512 (x2)
Texture Mapping Units 64 64 (x2)
Render Output Units 16 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 55 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTS 150

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield