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GeForce GTS 250 512MB vs GeForce GTX 590

Intro

The GeForce GTS 250 512MB features a clock speed of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also features a 256-bit bus, and makes use of a 65/55 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the GeForce GTX 590, which comes with a core clock speed of 607 MHz and a GDDR5 memory speed of 855 MHz. It also makes use of a 384-bit memory bus, and uses a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 250 512MB 145 Watts
GeForce GTX 590 365 Watts
Difference: 220 Watts (152%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 will be 366% faster than the GeForce GTS 250 512MB in general, because of its greater bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTS 250 512MB 70400 MB/sec
Difference: 257920 (366%)

Texel Rate

The GeForce GTX 590 should be a lot (more or less 64%) better at texture filtering than the GeForce GTS 250 512MB. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTS 250 512MB 47232 Mtexels/sec
Difference: 30464 (64%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 590 is superior to the GeForce GTS 250 512MB, and very much so. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTS 250 512MB 11808 Mpixels/sec
Difference: 46464 (393%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 250 512MB

Amazon.com

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GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 250 512MB GeForce GTX 590
Manufacturer nVidia nVidia
Year March 3, 2009 March 2011
Code Name G92a/b GF110
Memory 512 MB 1536 MB (x2)
Core Speed 738 MHz 607 MHz (x2)
Memory Speed 2200 MHz 3420 MHz (x2)
Power (Max TDP) 145 watts 365 watts
Bandwidth 70400 MB/sec 328320 MB/sec
Texel Rate 47232 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 128 512 (x2)
Texture Mapping Units 64 64 (x2)
Render Output Units 16 48 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 384-bit (x2)
Fab Process 65/55 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTS 250 512MB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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