Compare any two graphics cards:
GeForce GTX 1080 vs GeForce RTX 3060 Ti
IntroThe GeForce GTX 1080 features a GPU core clock speed of 1607 MHz, and the 8192 MB of GDDR5X memory runs at 1251 MHz through a 256-bit bus. It also features 2560 SPUs, 160 Texture Address Units, and 64 ROPs.Compare those specifications to the GeForce RTX 3060 Ti, which has clock speeds of 1410 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 4864 SPUs along with 152 TAUs and 80 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1080 should theoretically perform a little bit faster than the GeForce RTX 3060 Ti in general. (explain)
Texel RateThe GeForce GTX 1080 is a little bit (more or less 20%) better at texture filtering than the GeForce RTX 3060 Ti. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 3060 Ti is superior to the GeForce GTX 1080, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTX 1080 vs GeForce RTX 3060 Ti”Proszę o dodanie kart gtx 1660 i 1660 super. Dodana została tylko 1660 ti ale ona ma inne zegary co podane wyżej karty. Chciałbym zrobić konfigurację i porównanie zegarów