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GeForce GTX 1060 vs GeForce GTX 980

Intro

The GeForce GTX 1060 has clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 memory. It features 1280 SPUs as well as 80 Texture Address Units and 48 Rasterization Operator Units.

Compare those specs to the GeForce GTX 980, which features a core clock frequency of 1126 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It features 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
GeForce GTX 1060 311 Sol/s
Difference: 97 (31%)

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 1060 12359 points
Difference: 1193 (10%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce GTX 980 165 Watts
Difference: 45 Watts (38%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980 should theoretically be a bit better than the GeForce GTX 1060 overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 27392 (14%)

Texel Rate

The GeForce GTX 980 should be a small bit (about 20%) more effective at anisotropic filtering than the GeForce GTX 1060. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 23648 (20%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1060 is the winner, not by a very large margin though. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 980 72064 Mpixels/sec
Difference: 224 (0%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 980
Manufacturer nVidia nVidia
Year July 2016 September 2014
Code Name GP106-400 GM204-400
Memory 6144 MB 4096 MB
Core Speed 1506 MHz 1126 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 165 watts
Bandwidth 196608 MB/sec 224000 MB/sec
Texel Rate 120480 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 1280 2048
Texture Mapping Units 80 128
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 1060 vs GeForce GTX 980”
ROLANDO santos FRANCO says:

dear SIR/MADAM
please find me stock for 7 pcs.

Please quote if you have still stock for 1060 OR R5 & R7 AND/ or replacement RX570-4GB GPU

FOR DELL COMPUTER.

Thank you.

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