Compare any two graphics cards:
VS

GeForce GT 130 vs GeForce GTX 590

Intro

The GeForce GT 130 comes with a GPU core clock speed of 500 MHz, and the 768 MB of DDR2 RAM is set to run at 250 MHz through a 192-bit bus. It also is comprised of 48 SPUs, 24 TAUs, and 16 ROPs.

Compare those specifications to the GeForce GTX 590, which comes with a clock speed of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also makes use of a 384-bit memory bus, and uses a 40 nm design. It features 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 130 75 Watts
GeForce GTX 590 365 Watts
Difference: 290 Watts (387%)

Memory Bandwidth

The GeForce GTX 590 should theoretically perform much faster than the GeForce GT 130 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GT 130 12000 MB/sec
Difference: 316320 (2636%)

Texel Rate

The GeForce GTX 590 should be quite a bit (more or less 547%) better at texture filtering than the GeForce GT 130. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GT 130 12000 Mtexels/sec
Difference: 65696 (547%)

Pixel Rate

The GeForce GTX 590 should be quite a bit (approximately 628%) better at AA than the GeForce GT 130, and will be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GT 130 8000 Mpixels/sec
Difference: 50272 (628%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GT 130

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 130 GeForce GTX 590
Manufacturer nVidia nVidia
Year March 10, 2009 March 2011
Code Name G94b GF110
Memory 768 MB 1536 MB (x2)
Core Speed 500 MHz 607 MHz (x2)
Memory Speed 500 MHz 3420 MHz (x2)
Power (Max TDP) 75 watts 365 watts
Bandwidth 12000 MB/sec 328320 MB/sec
Texel Rate 12000 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 8000 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 48 512 (x2)
Texture Mapping Units 24 64 (x2)
Render Output Units 16 48 (x2)
Bus Type DDR2 GDDR5
Bus Width 192-bit 384-bit (x2)
Fab Process 55 nm 40 nm
Transistors 505 million 3000 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 130

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield