Compare any two graphics cards:
GeForce GTX 460 vs GeForce GTX 550 Ti
IntroThe GeForce GTX 460 comes with a core clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also features a 192-bit memory bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 TAUs, and 24 ROPs.Compare all of that to the GeForce GTX 550 Ti, which comes with GPU core speed of 900 MHz, and 1024 MB of GDDR5 RAM running at 1026 MHz through a 192-bit bus. It also is comprised of 192 SPUs, 32 Texture Address Units, and 24 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 550 Ti should be a small bit faster than the GeForce GTX 460 overall. (explain)
Texel RateThe GeForce GTX 460 is much (approximately 31%) faster with regards to anisotropic filtering than the GeForce GTX 550 Ti. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 550 Ti is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
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Comments
7 Responses to “GeForce GTX 460 vs GeForce GTX 550 Ti”It seems that the 550 Ti uses a third less power and beats the 460 2 out of 3 catagories. Less cores but greater performance, 550 Ti is the winner.
Nope your wrong GTX 460 is more powerfull
Nope, you're both wrong. Intel HD is the king.
This comparison is done with the weaker 768mb GTX 460...
Not the standard one with 1024mb 256bit memory at 115200 MB/sec.
jajaja intel hd
Intel HD FTW! HAHAHAHA!
Intel HD is the absolute pinnacle of performance. Definitely Intel HD for the win.