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GeForce GTX 460 1GB vs GeForce GTX 550 Ti


Intro

The GeForce GTX 460 1GB comes with a GPU clock speed of 675 MHz, and the 1024 MB of GDDR5 RAM is set to run at 900 MHz through a 256-bit bus. It also is comprised of 336 SPUs, 56 TAUs, and 32 ROPs.

Compare all of that to the GeForce GTX 550 Ti, which features core clock speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 RAM. It features 192 SPUs as well as 32 TAUs and 24 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 460 1GB 160 Watts
Difference: 44 Watts (38%)

Memory Bandwidth

The GeForce GTX 460 1GB should theoretically be a small bit faster than the GeForce GTX 550 Ti overall. (explain)

GeForce GTX 460 1GB 115200 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 16704 (17%)

Texel Rate

The GeForce GTX 460 1GB will be a lot (approximately 31%) faster with regards to anisotropic filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 460 1GB 37800 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 9000 (31%)

Pixel Rate

Both cards have the exact same pixel fill rate, so theoretically they should be equally good at at FSAA, and be capable of handling the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 460 1GB

GeForce GTX 550 Ti

Specifications

Display Specifications

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Model GeForce GTX 460 1GB GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year July 2010 March 2011
Code Name GF104 GF116
Memory 1024 MB 1024 MB
Core Speed 675 MHz 900 MHz
Memory Speed 3600 MHz 4104 MHz
Power (Max TDP) 160 watts 116 watts
Bandwidth 115200 MB/sec 98496 MB/sec
Texel Rate 37800 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 336 192
Texture Mapping Units 56 32
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 256-bit 192-bit
Fab Process 40 nm 40 nm
Transistors 1950 million 1170 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

GeForce GTX 460 1GB

GeForce GTX 550 Ti

Comments

6 Responses to “GeForce GTX 460 1GB vs GeForce GTX 550 Ti”
Hi, still kinda lacking in computer knowledge, just got a question. says:

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Can this run BF2 Project Reality, and games such as Arma II? - Page 2 - Project Reality Forums says:

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