Compare any two graphics cards:
GeForce GTX 460 1GB vs GeForce GTX 550 Ti
IntroThe GeForce GTX 460 1GB comes with a GPU clock speed of 675 MHz, and the 1024 MB of GDDR5 RAM runs at 900 MHz through a 256-bit bus. It also features 336 SPUs, 56 TAUs, and 32 ROPs.Compare those specifications to the GeForce GTX 550 Ti, which features core speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 RAM. It features 192 SPUs as well as 32 TAUs and 24 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 1GB, in theory, should be a little bit faster than the GeForce GTX 550 Ti overall. (explain)
Texel RateThe GeForce GTX 460 1GB should be quite a bit (more or less 31%) more effective at anisotropic filtering than the GeForce GTX 550 Ti. (explain)
Pixel RateBoth cards have the exact same pixel fill rate, so in theory they should perform equally good at at AA, and be able to handle the same screen resolutions. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
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