Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTX 460 (OEM) vs GeForce GTX 550 Ti

Intro

The GeForce GTX 460 (OEM) features a GPU core speed of 650 MHz, and the 1024 MB of GDDR5 memory runs at 850 MHz through a 256-bit bus. It also is comprised of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

Compare that to the GeForce GTX 550 Ti, which features clock speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 memory. It features 192 SPUs as well as 32 TAUs and 24 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 460 (OEM) 150 Watts
Difference: 34 Watts (29%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 (OEM) will be 10% quicker than the GeForce GTX 550 Ti in general, because of its higher data rate. (explain)

GeForce GTX 460 (OEM) 108800 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 10304 (10%)

Texel Rate

The GeForce GTX 460 (OEM) is a lot (about 26%) faster with regards to anisotropic filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 460 (OEM) 36400 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 7600 (26%)

Pixel Rate

The GeForce GTX 550 Ti should be a bit (approximately 4%) faster with regards to FSAA than the GeForce GTX 460 (OEM), and able to handle higher resolutions while still performing well. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce GTX 460 (OEM) 20800 Mpixels/sec
Difference: 800 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 550 Ti

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 (OEM) GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year October 2010 March 2011
Code Name GF104 GF116
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 650 MHz 900 MHz
Shader Speed 1300 MHz 1800 MHz
Memory Speed 850 MHz 1026 MHz
Unified Shaders 336 192
Texture Mapping Units 56 32
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 256-bit 192-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 150 watts 116 watts
Shader Model 5.0 5.0
Bandwidth 108800 MB/sec 98496 MB/sec
Texel Rate 36400 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 20800 Mpixels/sec 21600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree