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GeForce GTX 280 vs Radeon HD 6990

Intro

The GeForce GTX 280 comes with a clock frequency of 602 MHz and a GDDR3 memory frequency of 1107 MHz. It also uses a 512-bit memory bus, and uses a 65 nm design. It features 240 SPUs, 80 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 6990, which comes with clock speeds of 830 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 96 TAUs and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 280 236 Watts
Radeon HD 6990 375 Watts
Difference: 139 Watts (59%)

Memory Bandwidth

The Radeon HD 6990 should in theory be much faster than the GeForce GTX 280 overall. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 280 141696 MB/sec
Difference: 178304 (126%)

Texel Rate

The Radeon HD 6990 is much (about 231%) more effective at AF than the GeForce GTX 280. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 280 48160 Mtexels/sec
Difference: 111200 (231%)

Pixel Rate

The Radeon HD 6990 should be much (approximately 176%) faster with regards to FSAA than the GeForce GTX 280, and should be able to handle higher screen resolutions better. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 280 19264 Mpixels/sec
Difference: 33856 (176%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 280

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6990

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 280 Radeon HD 6990
Manufacturer nVidia ATi
Year June 17, 2008 March 2011
Code Name G200 Antilles
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 1024 MB 2048 MB (x2)
Core Speed 602 MHz 830 MHz (x2)
Shader Speed 1296 MHz (N/A) MHz (x2)
Memory Speed 1107 MHz 1250 MHz (x2)
Unified Shaders 240 1536 (x2)
Texture Mapping Units 80 96 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 512-bit 256-bit (x2)
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 236 watts 375 watts
Shader Model 4.0 5.0
Bandwidth 141696 MB/sec 320000 MB/sec
Texel Rate 48160 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 19264 Mpixels/sec 53120 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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