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GeForce GTX 285 1GB vs Radeon HD 6990

Intro

The GeForce GTX 285 1GB comes with core clock speeds of 648 MHz on the GPU, and 1242 MHz on the 1024 MB of GDDR3 RAM. It features 240 SPUs along with 80 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the Radeon HD 6990, which makes use of a 40 nm design. ATi has clocked the core speed at 830 MHz. The GDDR5 memory runs at a speed of 1250 MHz on this particular model. It features 1536 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 285 1GB 204 Watts
Radeon HD 6990 375 Watts
Difference: 171 Watts (84%)

Memory Bandwidth

In theory, the Radeon HD 6990 will be 101% quicker than the GeForce GTX 285 1GB in general, due to its greater data rate. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 285 1GB 158976 MB/sec
Difference: 161024 (101%)

Texel Rate

The Radeon HD 6990 will be a lot (about 207%) faster with regards to anisotropic filtering than the GeForce GTX 285 1GB. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 285 1GB 51840 Mtexels/sec
Difference: 107520 (207%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 6990 is a better choice, by a large margin. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 285 1GB 20736 Mpixels/sec
Difference: 32384 (156%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 285 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6990

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 285 1GB Radeon HD 6990
Manufacturer nVidia ATi
Year January 15, 2009 March 2011
Code Name G200b Antilles
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 1024 MB 2048 MB (x2)
Core Speed 648 MHz 830 MHz (x2)
Shader Speed 1476 MHz (N/A) MHz (x2)
Memory Speed 1242 MHz 1250 MHz (x2)
Unified Shaders 240 1536 (x2)
Texture Mapping Units 80 96 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 512-bit 256-bit (x2)
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 204 watts 375 watts
Shader Model 4.0 5.0
Bandwidth 158976 MB/sec 320000 MB/sec
Texel Rate 51840 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 20736 Mpixels/sec 53120 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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