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GeForce GT 210 vs Radeon HD 6990

Intro

The GeForce GT 210 uses a 40 nm design. nVidia has set the core frequency at 589 MHz. The DDR3 RAM runs at a frequency of 800 MHz on this model. It features 16 SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.

Compare that to the Radeon HD 6990, which features core clock speeds of 830 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 96 TAUs and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 210 31 Watts
Radeon HD 6990 375 Watts
Difference: 344 Watts (1110%)

Memory Bandwidth

In theory, the Radeon HD 6990 should be quite a bit faster than the GeForce GT 210 in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 307200 (2400%)

Texel Rate

The Radeon HD 6990 should be a lot (approximately 3282%) faster with regards to texture filtering than the GeForce GT 210. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 154648 (3282%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 6990 is the winner, and very much so. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 50764 (2155%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 210

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 210 Radeon HD 6990
Manufacturer nVidia AMD
Year October 2009 March 2011
Code Name GT218 Antilles
Memory 512 MB 2048 MB (x2)
Core Speed 589 MHz 830 MHz (x2)
Memory Speed 1600 MHz 5000 MHz (x2)
Power (Max TDP) 31 watts 375 watts
Bandwidth 12800 MB/sec 320000 MB/sec
Texel Rate 4712 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 16 1536 (x2)
Texture Mapping Units 8 96 (x2)
Render Output Units 4 32 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 260 million 2640 million
Bus PCIe 2.0 PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 210

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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