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GeForce GT 220 GDDR3 vs Radeon HD 6990

Intro

The GeForce GT 220 GDDR3 comes with a GPU clock speed of 625 MHz, and the 512 MB of GDDR3 memory is set to run at 1012 MHz through a 128-bit bus. It also features 48 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare all that to the Radeon HD 6990, which has clock speeds of 830 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 96 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 220 GDDR3 58 Watts
Radeon HD 6990 375 Watts
Difference: 317 Watts (547%)

Memory Bandwidth

In theory, the Radeon HD 6990 will be 888% faster than the GeForce GT 220 GDDR3 in general, due to its greater data rate. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GT 220 GDDR3 32384 MB/sec
Difference: 287616 (888%)

Texel Rate

The Radeon HD 6990 is much (about 1494%) more effective at texture filtering than the GeForce GT 220 GDDR3. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GT 220 GDDR3 10000 Mtexels/sec
Difference: 149360 (1494%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 6990 is the winner, by a large margin. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GT 220 GDDR3 5000 Mpixels/sec
Difference: 48120 (962%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 220 GDDR3

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 220 GDDR3 Radeon HD 6990
Manufacturer nVidia AMD
Year October 2009 March 2011
Code Name GT216 Antilles
Memory 512 MB 2048 MB (x2)
Core Speed 625 MHz 830 MHz (x2)
Memory Speed 2024 MHz 5000 MHz (x2)
Power (Max TDP) 58 watts 375 watts
Bandwidth 32384 MB/sec 320000 MB/sec
Texel Rate 10000 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 5000 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 48 1536 (x2)
Texture Mapping Units 16 96 (x2)
Render Output Units 8 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 486 million 2640 million
Bus PCIe 2.0 PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 220 GDDR3

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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