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GeForce GT 320 vs Radeon HD 6990

Intro

The GeForce GT 320 has a clock frequency of 540 MHz and a GDDR3 memory frequency of 790 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It is comprised of 72 SPUs, 24 TAUs, and 8 ROPs.

Compare those specifications to the Radeon HD 6990, which comes with clock speeds of 830 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 96 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
Radeon HD 6990 375 Watts
Difference: 332 Watts (772%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6990 should in theory be much superior to the GeForce GT 320 overall. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 294720 (1166%)

Texel Rate

The Radeon HD 6990 should be much (approximately 1130%) more effective at texture filtering than the GeForce GT 320. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 146400 (1130%)

Pixel Rate

The Radeon HD 6990 should be a lot (about 1130%) better at anti-aliasing than the GeForce GT 320, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 48800 (1130%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 320

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 320 Radeon HD 6990
Manufacturer nVidia AMD
Year February 2010 March 2011
Code Name GT215 Antilles
Memory 1024 MB 2048 MB (x2)
Core Speed 540 MHz 830 MHz (x2)
Memory Speed 1580 MHz 5000 MHz (x2)
Power (Max TDP) 43 watts 375 watts
Bandwidth 25280 MB/sec 320000 MB/sec
Texel Rate 12960 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 72 1536 (x2)
Texture Mapping Units 24 96 (x2)
Render Output Units 8 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 727 million 2640 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 320

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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