Compare any two graphics cards:
GeForce GTX 560 Ti vs GeForce GTX 570
IntroThe GeForce GTX 560 Ti uses a 40 nm design. nVidia has set the core speed at 822 MHz. The GDDR5 RAM is set to run at a frequency of 1002 MHz on this card. It features 384 SPUs along with 64 TAUs and 32 Rasterization Operator Units.
Compare those specs to the GeForce GTX 570, which features GPU clock speed of 732 MHz, and 1280 MB of GDDR5 RAM running at 950 MHz through a 320-bit bus. It also is made up of 480 Stream Processors, 60 TAUs, and 40 ROPs.
Battlefield Bad Company 2
Just Cause 2
GeForce GTX 570 wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the GeForce GTX 570 wins overall, by 26 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the GeForce GTX 570 should in theory be a bit better than the GeForce GTX 560 Ti in general. (explain)
Texel RateThe GeForce GTX 560 Ti will be just a bit (approximately 20%) faster with regards to anisotropic filtering than the GeForce GTX 570. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 570 is a better choice, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.