Compare any two graphics cards:
GeForce GTX 560 Ti vs GeForce GTX 570
IntroThe GeForce GTX 560 Ti makes use of a 40 nm design. nVidia has set the core frequency at 822 MHz. The GDDR5 RAM works at a frequency of 1002 MHz on this specific model. It features 384 SPUs as well as 64 TAUs and 32 ROPs.
Compare those specs to the GeForce GTX 570, which has a clock frequency of 732 MHz and a GDDR5 memory frequency of 950 MHz. It also makes use of a 320-bit memory bus, and uses a 40 nm design. It is comprised of 480 SPUs, 60 TAUs, and 40 ROPs.
Battlefield Bad Company 2
Just Cause 2
GeForce GTX 570 wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the GeForce GTX 570 wins overall, by 26 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the GeForce GTX 570 should theoretically be a bit superior to the GeForce GTX 560 Ti in general. (explain)
Texel RateThe GeForce GTX 560 Ti is a little bit (more or less 20%) better at texture filtering than the GeForce GTX 570. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 570 is the winner, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.