Compare any two graphics cards:
GeForce GTX 560 Ti vs GeForce GTX 570
IntroThe GeForce GTX 560 Ti comes with a GPU clock speed of 822 MHz, and the 1024 MB of GDDR5 memory is set to run at 1002 MHz through a 256-bit bus. It also is comprised of 384 SPUs, 64 TAUs, and 32 ROPs.
Compare that to the GeForce GTX 570, which comes with GPU core speed of 732 MHz, and 1280 MB of GDDR5 RAM set to run at 950 MHz through a 320-bit bus. It also is made up of 480 Stream Processors, 60 Texture Address Units, and 40 Raster Operation Units.
Battlefield Bad Company 2
Just Cause 2
GeForce GTX 570 wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the GeForce GTX 570 wins overall, by 26 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The GeForce GTX 570, in theory, should perform just a bit faster than the GeForce GTX 560 Ti in general. (explain)
Texel RateThe GeForce GTX 560 Ti is a little bit (more or less 20%) better at AF than the GeForce GTX 570. (explain)
Pixel RateThe GeForce GTX 570 is just a bit (about 11%) faster with regards to anti-aliasing than the GeForce GTX 560 Ti, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.