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GeForce GTX 470 vs GeForce GTX 580 3GB

Intro

The GeForce GTX 470 uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 memory is set to run at a frequency of 837 MHz on this particular card. It features 448 SPUs along with 56 TAUs and 40 ROPs.

Compare all of that to the GeForce GTX 580 3GB, which features a GPU core clock speed of 772 MHz, and 3072 MB of GDDR5 RAM running at 1002 MHz through a 384-bit bus. It also is made up of 512 Stream Processors, 64 Texture Address Units, and 48 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 470 215 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 29 Watts (13%)

Memory Bandwidth

The GeForce GTX 580 3GB should theoretically perform quite a bit faster than the GeForce GTX 470 in general. (explain)

GeForce GTX 580 3GB 192384 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 58464 (44%)

Texel Rate

The GeForce GTX 580 3GB is a lot (more or less 45%) faster with regards to texture filtering than the GeForce GTX 470. (explain)

GeForce GTX 580 3GB 49408 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 15416 (45%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 580 3GB is the winner, and very much so. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 12776 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 470

GeForce GTX 580 3GB

Specifications

Display Specifications

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Model GeForce GTX 470 GeForce GTX 580 3GB
Manufacturer nVidia nVidia
Year March 2010 November 2010
Code Name GF100 GF110
Memory 1280 MB 3072 MB
Core Speed 607 MHz 772 MHz
Memory Speed 3348 MHz 4008 MHz
Power (Max TDP) 215 watts 244 watts
Bandwidth 133920 MB/sec 192384 MB/sec
Texel Rate 33992 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 448 512
Texture Mapping Units 56 64
Render Output Units 40 48
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 3000 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

GeForce GTX 470

GeForce GTX 580 3GB

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