Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 470 vs GeForce GTX 580 3GB

Intro

The GeForce GTX 470 comes with a GPU core clock speed of 607 MHz, and the 1280 MB of GDDR5 RAM runs at 837 MHz through a 320-bit bus. It also is comprised of 448 Stream Processors, 56 Texture Address Units, and 40 ROPs.

Compare those specifications to the GeForce GTX 580 3GB, which uses a 40 nm design. nVidia has clocked the core frequency at 772 MHz. The GDDR5 memory runs at a frequency of 1002 MHz on this model. It features 512 SPUs along with 64 TAUs and 48 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 470 215 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 29 Watts (13%)

Memory Bandwidth

In theory, the GeForce GTX 580 3GB should be a lot faster than the GeForce GTX 470 in general. (explain)

GeForce GTX 580 3GB 192384 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 58464 (44%)

Texel Rate

The GeForce GTX 580 3GB should be a lot (about 45%) better at AF than the GeForce GTX 470. (explain)

GeForce GTX 580 3GB 49408 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 15416 (45%)

Pixel Rate

The GeForce GTX 580 3GB should be much (approximately 53%) faster with regards to AA than the GeForce GTX 470, and should be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 12776 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 470

Amazon.com

GeForce GTX 580 3GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 470 GeForce GTX 580 3GB
Manufacturer nVidia nVidia
Year March 2010 November 2010
Code Name GF100 GF110
Memory 1280 MB 3072 MB
Core Speed 607 MHz 772 MHz
Memory Speed 3348 MHz 4008 MHz
Power (Max TDP) 215 watts 244 watts
Bandwidth 133920 MB/sec 192384 MB/sec
Texel Rate 33992 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 448 512
Texture Mapping Units 56 64
Render Output Units 40 48
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 3000 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]