Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon HD 6950
IntroThe GeForce GTX 560 Ti uses a 40 nm design. nVidia has clocked the core speed at 822 MHz. The GDDR5 RAM works at a frequency of 1002 MHz on this particular card. It features 384 SPUs along with 64 Texture Address Units and 32 ROPs.
Compare all that to the Radeon HD 6950, which has clock speeds of 800 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 1408 SPUs as well as 88 Texture Address Units and 32 ROPs.
Battlefield Bad Company 2
Just Cause 2
GeForce GTX 560 Ti wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the GeForce GTX 560 Ti wins overall, by 12 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 6950 should perform a lot faster than the GeForce GTX 560 Ti overall. (explain)
Texel RateThe Radeon HD 6950 is quite a bit (more or less 34%) faster with regards to texture filtering than the GeForce GTX 560 Ti. (explain)
Pixel RateThe GeForce GTX 560 Ti should be a little bit (approximately 3%) better at anti-aliasing than the Radeon HD 6950, and also will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.