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GeForce GTX 580 3GB vs Radeon HD 6770


Intro

The GeForce GTX 580 3GB comes with a clock speed of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also features a 384-bit bus, and uses a 40 nm design. It features 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Compare those specs to the Radeon HD 6770, which makes use of a 40 nm design. AMD has set the core frequency at 900 MHz. The GDDR5 memory runs at a frequency of 1050 MHz on this card. It features 800 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 108 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 136 Watts (126%)

Memory Bandwidth

In theory, the GeForce GTX 580 3GB will be 186% quicker than the Radeon HD 6770 overall, because of its greater data rate. (explain)

GeForce GTX 580 3GB 192384 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 125184 (186%)

Texel Rate

The GeForce GTX 580 3GB should be quite a bit (more or less 37%) faster with regards to texture filtering than the Radeon HD 6770. (explain)

GeForce GTX 580 3GB 49408 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 13408 (37%)

Pixel Rate

The GeForce GTX 580 3GB will be a lot (approximately 157%) more effective at full screen anti-aliasing than the Radeon HD 6770, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 22656 (157%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 580 3GB

Radeon HD 6770

Specifications

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Model GeForce GTX 580 3GB Radeon HD 6770
Manufacturer nVidia AMD
Year November 2010 January 2011
Code Name GF110 Juniper XT
Memory 3072 MB 512 MB
Core Speed 772 MHz 900 MHz
Memory Speed 4008 MHz 4200 MHz
Power (Max TDP) 244 watts 108 watts
Bandwidth 192384 MB/sec 67200 MB/sec
Texel Rate 49408 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 512 800
Texture Mapping Units 64 40
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1040 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

GeForce GTX 580 3GB

Radeon HD 6770

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