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GeForce GTX 580 3GB vs Radeon HD 6770

Intro

The GeForce GTX 580 3GB features a GPU core clock speed of 772 MHz, and the 3072 MB of GDDR5 memory is set to run at 1002 MHz through a 384-bit bus. It also is comprised of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Compare those specs to the Radeon HD 6770, which has clock speeds of 900 MHz on the GPU, and 1050 MHz on the 512 MB of GDDR5 memory. It features 800 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 108 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 136 Watts (126%)

Memory Bandwidth

The GeForce GTX 580 3GB should in theory perform a lot faster than the Radeon HD 6770 in general. (explain)

GeForce GTX 580 3GB 192384 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 125184 (186%)

Texel Rate

The GeForce GTX 580 3GB will be quite a bit (approximately 37%) more effective at anisotropic filtering than the Radeon HD 6770. (explain)

GeForce GTX 580 3GB 49408 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 13408 (37%)

Pixel Rate

The GeForce GTX 580 3GB should be quite a bit (approximately 157%) faster with regards to AA than the Radeon HD 6770, and capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 22656 (157%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580 3GB

Amazon.com

Radeon HD 6770

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 3GB Radeon HD 6770
Manufacturer nVidia AMD
Year November 2010 January 2011
Code Name GF110 Juniper XT
Memory 3072 MB 512 MB
Core Speed 772 MHz 900 MHz
Memory Speed 4008 MHz 4200 MHz
Power (Max TDP) 244 watts 108 watts
Bandwidth 192384 MB/sec 67200 MB/sec
Texel Rate 49408 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 512 800
Texture Mapping Units 64 40
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1040 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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