Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTX 580 vs Radeon HD 6770

Intro

The GeForce GTX 580 comes with a GPU core clock speed of 772 MHz, and the 1536 MB of GDDR5 RAM is set to run at 1002 MHz through a 384-bit bus. It also is made up of 512 Stream Processors, 64 TAUs, and 48 ROPs.

Compare those specs to the Radeon HD 6770, which comes with a clock speed of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It is made up of 800 SPUs, 40 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 108 Watts
GeForce GTX 580 244 Watts
Difference: 136 Watts (126%)

Memory Bandwidth

In theory, the GeForce GTX 580 should be much faster than the Radeon HD 6770 overall. (explain)

GeForce GTX 580 192384 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 125184 (186%)

Texel Rate

The GeForce GTX 580 will be a lot (approximately 37%) faster with regards to anisotropic filtering than the Radeon HD 6770. (explain)

GeForce GTX 580 49408 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 13408 (37%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 580 is a better choice, by a large margin. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 22656 (157%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 580

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 580 Radeon HD 6770
Manufacturer nVidia ATi
Year November 2010 January 2011
Code Name GF110 Juniper XT
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 1536 MB 512 MB
Core Speed 772 MHz 900 MHz
Shader Speed 1544 MHz (N/A) MHz
Memory Speed 1002 MHz (4008 MHz effective) 1050 MHz (4200 MHz effective)
Unified Shaders 512 800
Texture Mapping Units 64 40
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 244 watts 108 watts
Shader Model 5.0 5.0
Bandwidth 192384 MB/sec 67200 MB/sec
Texel Rate 49408 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree