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GeForce GTX 460 2GB vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 460 2GB has clock speeds of 675 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR5 RAM. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the Radeon HD 4850 X2 1GB, which features a clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 2GB 160 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 90 Watts (56%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 1GB is 10% faster than the GeForce GTX 460 2GB overall, because of its greater data rate. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GTX 460 2GB 115200 MB/sec
Difference: 11904 (10%)

Texel Rate

The Radeon HD 4850 X2 1GB should be a lot (approximately 32%) more effective at AF than the GeForce GTX 460 2GB. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTX 460 2GB 37800 Mtexels/sec
Difference: 12200 (32%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 460 2GB is superior to the Radeon HD 4850 X2 1GB, but not by far. (explain)

GeForce GTX 460 2GB 21600 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 1600 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 460 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 X2 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 460 2GB Radeon HD 4850 X2 1GB
Manufacturer nVidia ATi
Year July 2010 Nov 7, 2008
Code Name GF104 R700
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
Memory 2048 MB 1024 MB (x2)
Core Speed 675 MHz 625 MHz (x2)
Shader Speed 1350 MHz (N/A) MHz (x2)
Memory Speed 900 MHz 993 MHz (x2)
Unified Shaders 336 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 160 watts 250 watts
Shader Model 5.0 4.1
Bandwidth 115200 MB/sec 127104 MB/sec
Texel Rate 37800 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 20000 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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