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GeForce 9800 GX2 vs GeForce GTX 470

Intro

The GeForce 9800 GX2 has a core clock frequency of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also uses a 256-bit bus, and makes use of a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the GeForce GTX 470, which features clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 TAUs and 40 Rasterization Operator Units.

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 124 FPS
GeForce 9800 GX2 81 FPS
Difference: 43 FPS (53%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 470 99 FPS
GeForce 9800 GX2 55 FPS
Difference: 44 FPS (80%)

GeForce GTX 470 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 470 wins overall, by 87 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 470 223 FPS
GeForce 9800 GX2 136 FPS
Difference: 87 FPS (64%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
GeForce GTX 470 215 Watts
Difference: 18 Watts (9%)

Memory Bandwidth

In theory, the GeForce GTX 470 should perform a bit faster than the GeForce 9800 GX2 in general. (explain)

GeForce GTX 470 133920 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 5920 (5%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (more or less 126%) better at anisotropic filtering than the GeForce GTX 470. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 42808 (126%)

Pixel Rate

The GeForce GTX 470 should be a lot (approximately 26%) faster with regards to full screen anti-aliasing than the GeForce 9800 GX2, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 470 24280 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 5080 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GX2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 470

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GX2 GeForce GTX 470
Manufacturer nVidia nVidia
Year Mar 2008 March 2010
Code Name G92 GF100
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB (x2) 1280 MB
Core Speed 600 MHz (x2) 607 MHz
Shader Speed 1500 MHz (x2) 1215 MHz
Memory Speed 1000 MHz (x2) 837 MHz
Unified Shaders 128 (x2) 448
Texture Mapping Units 64 (x2) 56
Render Output Units 16 (x2) 40
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 320-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 197 watts 215 watts
Shader Model 4.0 5.0
Bandwidth 128000 MB/sec 133920 MB/sec
Texel Rate 76800 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 24280 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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