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GeForce 9800 GX2 vs GeForce GTX 470

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 memory works at a speed of 1000 MHz on this specific model. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare all that to the GeForce GTX 470, which has a core clock speed of 607 MHz and a GDDR5 memory frequency of 837 MHz. It also uses a 320-bit memory bus, and makes use of a 40 nm design. It is comprised of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
GeForce GTX 470 215 Watts
Difference: 18 Watts (9%)

Memory Bandwidth

Performance-wise, the GeForce GTX 470 should theoretically be a bit superior to the GeForce 9800 GX2 overall. (explain)

GeForce GTX 470 133920 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 5920 (5%)

Texel Rate

The GeForce 9800 GX2 should be much (more or less 126%) more effective at anisotropic filtering than the GeForce GTX 470. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 42808 (126%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 470 is superior to the GeForce 9800 GX2, by a large margin. (explain)

GeForce GTX 470 24280 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 5080 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 470
Manufacturer nVidia nVidia
Year Mar 2008 March 2010
Code Name G92 GF100
Memory 512 MB (x2) 1280 MB
Core Speed 600 MHz (x2) 607 MHz
Memory Speed 2000 MHz (x2) 3348 MHz
Power (Max TDP) 197 watts 215 watts
Bandwidth 128000 MB/sec 133920 MB/sec
Texel Rate 76800 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 24280 Mpixels/sec
Unified Shaders 128 (x2) 448
Texture Mapping Units 64 (x2) 56
Render Output Units 16 (x2) 40
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 320-bit
Fab Process 65 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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