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GeForce GTX 260 Core 216 vs GeForce GTX 460 1GB

Intro

The GeForce GTX 260 Core 216 has core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 216 SPUs as well as 72 Texture Address Units and 28 ROPs.

Compare those specs to the GeForce GTX 460 1GB, which comes with a GPU core clock speed of 675 MHz, and 1024 MB of GDDR5 RAM running at 900 MHz through a 256-bit bus. It also features 336 Stream Processors, 56 Texture Address Units, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 1GB 160 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 42 Watts (26%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 460 1GB should be 3% quicker than the GeForce GTX 260 Core 216 overall, due to its higher data rate. (explain)

GeForce GTX 460 1GB 115200 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 3312 (3%)

Texel Rate

The GeForce GTX 260 Core 216 should be a bit (approximately 10%) better at anisotropic filtering than the GeForce GTX 460 1GB. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 3672 (10%)

Pixel Rate

The GeForce GTX 460 1GB will be much (more or less 34%) more effective at anti-aliasing than the GeForce GTX 260 Core 216, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 460 1GB 21600 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 5472 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 460 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 GeForce GTX 460 1GB
Manufacturer nVidia nVidia
Year September 16, 2008 July 2010
Code Name G200 GF104
Memory 896 MB 1024 MB
Core Speed 576 MHz 675 MHz
Memory Speed 1998 MHz 3600 MHz
Power (Max TDP) 202 watts 160 watts
Bandwidth 111888 MB/sec 115200 MB/sec
Texel Rate 41472 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 216 336
Texture Mapping Units 72 56
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 1400 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 460 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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