Join Us On Facebook

Compare any two graphics cards:
VS

Radeon HD 3870 X2 1GB vs Radeon HD 6950

Intro

The Radeon HD 3870 X2 1GB has clock speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 RAM. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.

Compare those specs to the Radeon HD 6950, which comes with GPU core speed of 800 MHz, and 1024 MB of GDDR5 memory set to run at 1250 MHz through a 256-bit bus. It also is comprised of 1408 Stream Processors, 88 TAUs, and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon HD 6950 should in theory be a little bit superior to the Radeon HD 3870 X2 1GB in general. (explain)

Radeon HD 6950 160000 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 15872 (11%)

Texel Rate

The Radeon HD 6950 should be much (about 167%) better at anisotropic filtering than the Radeon HD 3870 X2 1GB. (explain)

Radeon HD 6950 70400 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 44000 (167%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 3870 X2 1GB is the winner, though not by far. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Radeon HD 6950 25600 Mpixels/sec
Difference: 800 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 X2 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6950

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 X2 1GB Radeon HD 6950
Manufacturer ATi ATi
Year Jan 28, 2008 December 2010
Code Name R680 Cayman Pro
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe x16
Memory 1024 MB (x2) 1024 MB
Core Speed 825 MHz (x2) 800 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 1126 MHz (x2) 1250 MHz
Unified Shaders 320(64x5) (x2) 1408
Texture Mapping Units 16 (x2) 88
Render Output Units 16 (x2) 32
Bus Type GDDR4 GDDR5
Bus Width 256-bit (x2) 256-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) N/A watts 200 watts
Shader Model 4.1 5.0
Bandwidth 144128 MB/sec 160000 MB/sec
Texel Rate 26400 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 25600 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree