Compare any two graphics cards:
Radeon HD 6750 vs Radeon HD 6850
IntroThe Radeon HD 6750 makes use of a 40 nm design. AMD has set the core frequency at 725 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this specific card. It features 720 SPUs as well as 36 TAUs and 16 ROPs.
Compare those specs to the Radeon HD 6850, which uses a 40 nm design. AMD has clocked the core frequency at 775 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this model. It features 960 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the Radeon HD 6850 is 100% quicker than the Radeon HD 6750 overall, due to its greater data rate. (explain)
Texel RateThe Radeon HD 6850 will be quite a bit (more or less 43%) better at texture filtering than the Radeon HD 6750. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 6850 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.