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Radeon HD 6750 vs Radeon HD 6850

Intro

The Radeon HD 6750 features a core clock speed of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is made up of 720 SPUs, 36 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 6850, which features a clock speed of 775 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It is comprised of 960 SPUs, 48 TAUs, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 86 Watts
Radeon HD 6850 127 Watts
Difference: 41 Watts (48%)

Memory Bandwidth

In theory, the Radeon HD 6850 should be a lot faster than the Radeon HD 6750 overall. (explain)

Radeon HD 6850 128000 MB/sec
Radeon HD 6750 64000 MB/sec
Difference: 64000 (100%)

Texel Rate

The Radeon HD 6850 should be a lot (approximately 43%) better at texture filtering than the Radeon HD 6750. (explain)

Radeon HD 6850 37200 Mtexels/sec
Radeon HD 6750 26100 Mtexels/sec
Difference: 11100 (43%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 6850 is a better choice, and very much so. (explain)

Radeon HD 6850 24800 Mpixels/sec
Radeon HD 6750 11600 Mpixels/sec
Difference: 13200 (114%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 6750

Amazon.com

Radeon HD 6850

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 6750 Radeon HD 6850
Manufacturer AMD AMD
Year January 2011 October 2010
Code Name Juniper Pro Barts Pro
Memory 512 MB 1024 MB
Core Speed 725 MHz 775 MHz
Memory Speed 4000 MHz 4000 MHz
Power (Max TDP) 86 watts 127 watts
Bandwidth 64000 MB/sec 128000 MB/sec
Texel Rate 26100 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 11600 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 720 960
Texture Mapping Units 36 48
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 1040 million 1700 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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