Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GT 340 vs GeForce GTX 260

Intro

The GeForce GT 340 makes use of a 40 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR5 RAM runs at a frequency of 850 MHz on this particular model. It features 96 SPUs as well as 32 TAUs and 8 ROPs.

Compare all of that to the GeForce GTX 260, which has GPU core speed of 576 MHz, and 896 MB of GDDR3 memory set to run at 999 MHz through a 448-bit bus. It also is comprised of 192 SPUs, 64 Texture Address Units, and 28 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 340 69 Watts
GeForce GTX 260 182 Watts
Difference: 113 Watts (164%)

Memory Bandwidth

In theory, the GeForce GTX 260 is 106% quicker than the GeForce GT 340 in general, because of its greater bandwidth. (explain)

GeForce GTX 260 111888 MB/sec
GeForce GT 340 54400 MB/sec
Difference: 57488 (106%)

Texel Rate

The GeForce GTX 260 should be a lot (approximately 109%) faster with regards to texture filtering than the GeForce GT 340. (explain)

GeForce GTX 260 36864 Mtexels/sec
GeForce GT 340 17600 Mtexels/sec
Difference: 19264 (109%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 260 is the winner, by a large margin. (explain)

GeForce GTX 260 16128 Mpixels/sec
GeForce GT 340 4400 Mpixels/sec
Difference: 11728 (267%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 340

Amazon.com

Check prices at:

GeForce GTX 260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 340 GeForce GTX 260
Manufacturer nVidia nVidia
Year February 2010 June 16, 2008
Code Name GT215 G200
Memory 512 MB 896 MB
Core Speed 550 MHz 576 MHz
Memory Speed 3400 MHz 1998 MHz
Power (Max TDP) 69 watts 182 watts
Bandwidth 54400 MB/sec 111888 MB/sec
Texel Rate 17600 Mtexels/sec 36864 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 96 192
Texture Mapping Units 32 64
Render Output Units 8 28
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit
Fab Process 40 nm 65 nm
Transistors 727 million 1400 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10.1 DirectX 10
OpenGL Version OpenGL 3.3 OpenGL 3.1

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 340

Amazon.com

Check prices at:

GeForce GTX 260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield