Compare any two graphics cards:
GeForce GT 230 vs GeForce GTX 285 1GB
IntroThe GeForce GT 230 uses a 40 nm design. nVidia has set the core speed at 550 MHz. The DDR3 RAM runs at a speed of 800 MHz on this particular model. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare all of that to the GeForce GTX 285 1GB, which makes use of a 55 nm design. nVidia has set the core speed at 648 MHz. The GDDR3 memory is set to run at a speed of 1242 MHz on this card. It features 240 SPUs as well as 80 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 285 1GB, in theory, should perform a lot faster than the GeForce GT 230 overall. (explain)
Texel RateThe GeForce GTX 285 1GB should be quite a bit (more or less 489%) more effective at anisotropic filtering than the GeForce GT 230. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 285 1GB is superior to the GeForce GT 230, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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