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GeForce GTX 260 vs Radeon HD 5830

Intro

The GeForce GTX 260 features a clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit bus, and uses a 65 nm design. It is made up of 192 SPUs, 64 Texture Address Units, and 28 Raster Operation Units.

Compare those specs to the Radeon HD 5830, which has core speeds of 800 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 1120(224x5) SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5830 41 FPS
GeForce GTX 260 32 FPS
Difference: 9 FPS (28%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5830 35 FPS
GeForce GTX 260 31 FPS
Difference: 4 FPS (13%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5830 81 FPS
GeForce GTX 260 69 FPS
Difference: 12 FPS (17%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5830 97 FPS
GeForce GTX 260 91 FPS
Difference: 6 FPS (7%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5830 65 FPS
GeForce GTX 260 34 FPS
Difference: 31 FPS (91%)

Radeon HD 5830 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5830 wins overall, by 62 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5830 319 FPS
GeForce GTX 260 257 FPS
Difference: 62 FPS (24%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5830 175 Watts
GeForce GTX 260 182 Watts
Difference: 7 Watts (4%)

Memory Bandwidth

Theoretically, the Radeon HD 5830 should perform a little bit faster than the GeForce GTX 260 in general. (explain)

Radeon HD 5830 128000 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 16112 (14%)

Texel Rate

The Radeon HD 5830 should be much (more or less 22%) more effective at AF than the GeForce GTX 260. (explain)

Radeon HD 5830 44800 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 7936 (22%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 260 is the winner, by far. (explain)

GeForce GTX 260 16128 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 3328 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 260

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5830

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 260 Radeon HD 5830
Manufacturer nVidia ATi
Year June 16, 2008 February 25, 2010
Code Name G200 Cypress LE
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 896 MB 1024 MB
Core Speed 576 MHz 800 MHz
Shader Speed 1242 MHz (N/A) MHz
Memory Speed 999 MHz 1000 MHz
Unified Shaders 192 1120(224x5)
Texture Mapping Units 64 56
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2
Power (Max TDP) 182 watts 175 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 128000 MB/sec
Texel Rate 36864 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 12800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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