Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 260 vs Radeon HD 5830

Intro

The GeForce GTX 260 features a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 RAM is set to run at 999 MHz through a 448-bit bus. It also is comprised of 192 SPUs, 64 Texture Address Units, and 28 Raster Operation Units.

Compare those specs to the Radeon HD 5830, which has clock speeds of 800 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 1120(224x5) SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5830 175 Watts
GeForce GTX 260 182 Watts
Difference: 7 Watts (4%)

Memory Bandwidth

In theory, the Radeon HD 5830 is 14% faster than the GeForce GTX 260 overall, due to its higher bandwidth. (explain)

Radeon HD 5830 128000 MB/sec
GeForce GTX 260 111888 MB/sec
Difference: 16112 (14%)

Texel Rate

The Radeon HD 5830 should be a lot (about 22%) better at texture filtering than the GeForce GTX 260. (explain)

Radeon HD 5830 44800 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 7936 (22%)

Pixel Rate

The GeForce GTX 260 will be much (about 26%) faster with regards to FSAA than the Radeon HD 5830, and also should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 260 16128 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 3328 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Radeon HD 5830
Manufacturer nVidia AMD
Year June 16, 2008 February 25, 2010
Code Name G200 Cypress LE
Memory 896 MB 1024 MB
Core Speed 576 MHz 800 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 182 watts 175 watts
Bandwidth 111888 MB/sec 128000 MB/sec
Texel Rate 36864 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 192 1120(224x5)
Texture Mapping Units 64 56
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 1400 million 2154 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 3.2

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield