Compare any two graphics cards:
GeForce 9800 GX2 vs GeForce GT 130
IntroThe GeForce 9800 GX2 makes use of a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 memory runs at a frequency of 1000 MHz on this specific model. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.Compare those specs to the GeForce GT 130, which uses a 55 nm design. nVidia has clocked the core speed at 500 MHz. The DDR2 memory is set to run at a speed of 250 MHz on this card. It features 48 SPUs along with 24 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9800 GX2 is 967% faster than the GeForce GT 130 in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce 9800 GX2 should be a lot (approximately 540%) more effective at anisotropic filtering than the GeForce GT 130. (explain)
Pixel RateThe GeForce 9800 GX2 should be quite a bit (about 140%) better at AA than the GeForce GT 130, and also capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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