Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9800 GX2 vs GeForce GT 130

Intro

The GeForce 9800 GX2 comes with a core clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and makes use of a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare all that to the GeForce GT 130, which features a GPU core clock speed of 500 MHz, and 768 MB of DDR2 RAM set to run at 250 MHz through a 192-bit bus. It also features 48 SPUs, 24 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 130 75 Watts
GeForce 9800 GX2 197 Watts
Difference: 122 Watts (163%)

Memory Bandwidth

As far as performance goes, the GeForce 9800 GX2 should in theory be quite a bit better than the GeForce GT 130 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GT 130 12000 MB/sec
Difference: 116000 (967%)

Texel Rate

The GeForce 9800 GX2 will be much (approximately 540%) more effective at AF than the GeForce GT 130. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GT 130 12000 Mtexels/sec
Difference: 64800 (540%)

Pixel Rate

The GeForce 9800 GX2 is quite a bit (more or less 140%) better at FSAA than the GeForce GT 130, and also able to handle higher resolutions better. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GT 130 8000 Mpixels/sec
Difference: 11200 (140%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 130

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GX2 GeForce GT 130
Manufacturer nVidia nVidia
Year Mar 2008 March 10, 2009
Code Name G92 G94b
Memory 512 MB (x2) 768 MB
Core Speed 600 MHz (x2) 500 MHz
Memory Speed 2000 MHz (x2) 500 MHz
Power (Max TDP) 197 watts 75 watts
Bandwidth 128000 MB/sec 12000 MB/sec
Texel Rate 76800 Mtexels/sec 12000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 128 (x2) 48
Texture Mapping Units 64 (x2) 24
Render Output Units 16 (x2) 16
Bus Type GDDR3 DDR2
Bus Width 256-bit (x2) 192-bit
Fab Process 65 nm 55 nm
Transistors 754 million 505 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 130

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield