Compare any two graphics cards:
VS

GeForce 9800 GX2 vs Radeon HD 4670 1GB

Intro

The GeForce 9800 GX2 has a core clock speed of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 4670 1GB, which has a GPU core clock speed of 750 MHz, and 1024 MB of GDDR4/GDDR3/DDR3/DDR2 RAM set to run at 1100 MHz through a 128-bit bus. It also is made up of 320(64x5) SPUs, 32 Texture Address Units, and 8 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4670 1GB 70 Watts
GeForce 9800 GX2 197 Watts
Difference: 127 Watts (181%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 will be 264% faster than the Radeon HD 4670 1GB overall, because of its higher data rate. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 4670 1GB 35200 MB/sec
Difference: 92800 (264%)

Texel Rate

The GeForce 9800 GX2 should be much (about 220%) more effective at anisotropic filtering than the Radeon HD 4670 1GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 4670 1GB 24000 Mtexels/sec
Difference: 52800 (220%)

Pixel Rate

The GeForce 9800 GX2 is quite a bit (approximately 220%) more effective at anti-aliasing than the Radeon HD 4670 1GB, and should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 4670 1GB 6000 Mpixels/sec
Difference: 13200 (220%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 4670 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GX2 Radeon HD 4670 1GB
Manufacturer nVidia AMD
Year Mar 2008 Sep 10, 2008
Code Name G92 RV730 XT
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 750 MHz
Memory Speed 2000 MHz (x2) 2200 MHz
Power (Max TDP) 197 watts 70 watts
Bandwidth 128000 MB/sec 35200 MB/sec
Texel Rate 76800 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 6000 Mpixels/sec
Unified Shaders 128 (x2) 320(64x5)
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR4/GDDR3/DDR3/DDR2
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 55 nm
Transistors 754 million 514 million
Bus PCIe x16 2.0 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 4670 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield