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Radeon HD 4730 vs Radeon HD 5830

Intro

The Radeon HD 4730 uses a 55 nm design. ATi has clocked the core frequency at 700 MHz. The GDDR5 RAM works at a frequency of 900 MHz on this specific card. It features 640(128x5) SPUs along with 32 Texture Address Units and 8 Rasterization Operator Units.

Compare those specs to the Radeon HD 5830, which features GPU core speed of 800 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 256-bit bus. It also is made up of 1120(224x5) SPUs, 56 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4730 140 Watts
Radeon HD 5830 175 Watts
Difference: 35 Watts (25%)

Memory Bandwidth

In theory, the Radeon HD 5830 will be 122% faster than the Radeon HD 4730 in general, due to its higher data rate. (explain)

Radeon HD 5830 128000 MB/sec
Radeon HD 4730 57600 MB/sec
Difference: 70400 (122%)

Texel Rate

The Radeon HD 5830 should be much (approximately 100%) better at texture filtering than the Radeon HD 4730. (explain)

Radeon HD 5830 44800 Mtexels/sec
Radeon HD 4730 22400 Mtexels/sec
Difference: 22400 (100%)

Pixel Rate

The Radeon HD 5830 should be a lot (about 129%) faster with regards to anti-aliasing than the Radeon HD 4730, and should be able to handle higher resolutions while still performing well. (explain)

Radeon HD 5830 12800 Mpixels/sec
Radeon HD 4730 5600 Mpixels/sec
Difference: 7200 (129%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4730

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5830

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4730 Radeon HD 5830
Manufacturer ATi ATi
Year Jun 8, 2009 February 25, 2010
Code Name RV770/CE Cypress LE
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 700 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz (3600 MHz effective) 1000 MHz (4000 MHz effective)
Unified Shaders 640(128x5) 1120(224x5)
Texture Mapping Units 32 56
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 140 watts 175 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 128000 MB/sec
Texel Rate 22400 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 5600 Mpixels/sec 12800 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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