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GeForce 9800 GX2 vs Radeon HD 4650 512MB

Intro

The GeForce 9800 GX2 has a core clock speed of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also uses a 256-bit bus, and makes use of a 65 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 4650 512MB, which has a core clock speed of 600 MHz and a DDR2 memory frequency of 500 MHz. It also features a 128-bit memory bus, and uses a 55 nm design. It is comprised of 320(64x5) SPUs, 32 TAUs, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4650 512MB 55 Watts
GeForce 9800 GX2 197 Watts
Difference: 142 Watts (258%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 should be quite a bit faster than the Radeon HD 4650 512MB overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 4650 512MB 16000 MB/sec
Difference: 112000 (700%)

Texel Rate

The GeForce 9800 GX2 is much (more or less 300%) better at AF than the Radeon HD 4650 512MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 4650 512MB 19200 Mtexels/sec
Difference: 57600 (300%)

Pixel Rate

The GeForce 9800 GX2 should be much (approximately 300%) faster with regards to anti-aliasing than the Radeon HD 4650 512MB, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 4650 512MB 4800 Mpixels/sec
Difference: 14400 (300%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 4650 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 4650 512MB
Manufacturer nVidia AMD
Year Mar 2008 Sep 10, 2008
Code Name G92 RV730 PRO
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 600 MHz
Memory Speed 2000 MHz (x2) 1000 MHz
Power (Max TDP) 197 watts 55 watts
Bandwidth 128000 MB/sec 16000 MB/sec
Texel Rate 76800 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 4800 Mpixels/sec
Unified Shaders 128 (x2) 320(64x5)
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 8
Bus Type GDDR3 DDR2
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 55 nm
Transistors 754 million 514 million
Bus PCIe x16 2.0 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 4650 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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