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GeForce 9800 GX2 vs Radeon HD 5770

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 memory is set to run at a speed of 1000 MHz on this specific model. It features 128 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 5770, which makes use of a 40 nm design. ATi has clocked the core frequency at 850 MHz. The GDDR5 RAM is set to run at a frequency of 1200 MHz on this model. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GX2 81 FPS
Radeon HD 5770 70 FPS
Difference: 11 FPS (16%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5770 62 FPS
GeForce 9800 GX2 55 FPS
Difference: 7 FPS (13%)

GeForce 9800 GX2 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 9800 GX2 wins overall, by 4 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 9800 GX2 136 FPS
Radeon HD 5770 132 FPS
Difference: 4 FPS (3%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5770 108 Watts
GeForce 9800 GX2 197 Watts
Difference: 89 Watts (82%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 is 67% faster than the Radeon HD 5770 overall, due to its greater bandwidth. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 5770 76800 MB/sec
Difference: 51200 (67%)

Texel Rate

The GeForce 9800 GX2 is a lot (more or less 126%) better at texture filtering than the Radeon HD 5770. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 5770 34000 Mtexels/sec
Difference: 42800 (126%)

Pixel Rate

The GeForce 9800 GX2 should be much (about 41%) more effective at FSAA than the Radeon HD 5770, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 5770 13600 Mpixels/sec
Difference: 5600 (41%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GX2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GX2 Radeon HD 5770
Manufacturer nVidia ATi
Year Mar 2008 October 13, 2009
Code Name G92 Juniper XT
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 850 MHz
Shader Speed 1500 MHz (x2) (N/A) MHz
Memory Speed 1000 MHz (x2) 1200 MHz
Unified Shaders 128 (x2) 800(160x5)
Texture Mapping Units 64 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 197 watts 108 watts
Shader Model 4.0 5.0
Bandwidth 128000 MB/sec 76800 MB/sec
Texel Rate 76800 Mtexels/sec 34000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 13600 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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