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GeForce 9800 GX2 vs Radeon HD 5750 512MB

Intro

The GeForce 9800 GX2 has clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon HD 5750 512MB, which has core clock speeds of 700 MHz on the GPU, and 1150 MHz on the 512 MB of GDDR5 memory. It features 720(144x5) SPUs along with 36 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 512MB 86 Watts
GeForce 9800 GX2 197 Watts
Difference: 111 Watts (129%)

Memory Bandwidth

As far as performance goes, the GeForce 9800 GX2 should theoretically be a lot superior to the Radeon HD 5750 512MB overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 5750 512MB 73600 MB/sec
Difference: 54400 (74%)

Texel Rate

The GeForce 9800 GX2 will be quite a bit (about 205%) faster with regards to anisotropic filtering than the Radeon HD 5750 512MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 5750 512MB 25200 Mtexels/sec
Difference: 51600 (205%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce 9800 GX2 is a better choice, by far. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 5750 512MB 11200 Mpixels/sec
Difference: 8000 (71%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 5750 512MB
Manufacturer nVidia AMD
Year Mar 2008 October 13, 2009
Code Name G92 Juniper LE
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 700 MHz
Memory Speed 2000 MHz (x2) 4600 MHz
Power (Max TDP) 197 watts 86 watts
Bandwidth 128000 MB/sec 73600 MB/sec
Texel Rate 76800 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 128 (x2) 720(144x5)
Texture Mapping Units 64 (x2) 36
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1040 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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