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Radeon HD 5830 vs Radeon HD 5870

Intro

The Radeon HD 5830 makes use of a 40 nm design. ATi has clocked the core frequency at 800 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this card. It features 1120(224x5) SPUs along with 56 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon HD 5870, which makes use of a 40 nm design. ATi has clocked the core speed at 850 MHz. The GDDR5 RAM works at a frequency of 1200 MHz on this particular model. It features 1600(320x5) SPUs along with 80 Texture Address Units and 32 ROPs.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 62 FPS
Radeon HD 5830 41 FPS
Difference: 21 FPS (51%)

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 58 FPS
Radeon HD 5830 35 FPS
Difference: 23 FPS (66%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 124 FPS
Radeon HD 5830 81 FPS
Difference: 43 FPS (53%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 150 FPS
Radeon HD 5830 97 FPS
Difference: 53 FPS (55%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 5870 92 FPS
Radeon HD 5830 65 FPS
Difference: 27 FPS (42%)

Radeon HD 5870 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 5870 wins overall, by 194 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 5870 578 FPS
Radeon HD 5830 384 FPS
Difference: 194 FPS (51%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5830 175 Watts
Radeon HD 5870 188 Watts
Difference: 13 Watts (7%)

Memory Bandwidth

Theoretically, the Radeon HD 5870 should perform a small bit faster than the Radeon HD 5830 overall. (explain)

Radeon HD 5870 153600 MB/sec
Radeon HD 5830 128000 MB/sec
Difference: 25600 (20%)

Texel Rate

The Radeon HD 5870 is a lot (approximately 52%) faster with regards to AF than the Radeon HD 5830. (explain)

Radeon HD 5870 68000 Mtexels/sec
Radeon HD 5830 44800 Mtexels/sec
Difference: 23200 (52%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 5870 is a better choice, by far. (explain)

Radeon HD 5870 27200 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 14400 (113%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 5830

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5870

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 5830 Radeon HD 5870
Manufacturer ATi ATi
Year February 25, 2010 September 23, 2009
Code Name Cypress LE Cypress XT
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 800 MHz 850 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1000 MHz 1200 MHz
Unified Shaders 1120(224x5) 1600(320x5)
Texture Mapping Units 56 80
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 3.2
Power (Max TDP) 175 watts 188 watts
Shader Model 5.0 5.0
Bandwidth 128000 MB/sec 153600 MB/sec
Texel Rate 44800 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 12800 Mpixels/sec 27200 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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