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Radeon HD 3870 X2 512MB vs Radeon HD 4850 512MB

Intro

The Radeon HD 3870 X2 512MB makes use of a 55 nm design. ATi has clocked the core speed at 825 MHz. The GDDR3 RAM is set to run at a frequency of 900 MHz on this specific model. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon HD 4850 512MB, which uses a 55 nm design. ATi has clocked the core speed at 625 MHz. The GDDR3 RAM is set to run at a frequency of 993 MHz on this model. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 3870 X2 512MB 35 FPS
Radeon HD 4850 512MB 30 FPS
Difference: 5 FPS (17%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 3870 X2 512MB 60 FPS
Radeon HD 4850 512MB 59 FPS
Difference: 1 FPS (2%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 3870 X2 512MB 95 FPS
Radeon HD 4850 512MB 69 FPS
Difference: 26 FPS (38%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 3870 X2 512MB 68 FPS
Radeon HD 4850 512MB 46 FPS
Difference: 22 FPS (48%)

Radeon HD 3870 X2 512MB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 3870 X2 512MB wins overall, by 54 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 3870 X2 512MB 258 FPS
Radeon HD 4850 512MB 204 FPS
Difference: 54 FPS (26%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 512MB will be 81% quicker than the Radeon HD 4850 512MB overall, due to its higher data rate. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 51648 (81%)

Texel Rate

The Radeon HD 3870 X2 512MB should be just a bit (approximately 6%) faster with regards to AF than the Radeon HD 4850 512MB. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 1400 (6%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 3870 X2 512MB is a better choice, by a large margin. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 16400 (164%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 X2 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 X2 512MB Radeon HD 4850 512MB
Manufacturer ATi ATi
Year Jan 28, 2008 Jun 25, 2008
Code Name R680 RV770 PRO
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.0 x16
Memory 512 MB (x2) 512 MB
Core Speed 825 MHz (x2) 625 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 900 MHz (x2) 993 MHz
Unified Shaders 320(64x5) (x2) 800(160x5)
Texture Mapping Units 16 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) N/A watts 110 watts
Shader Model 4.1 4.1
Bandwidth 115200 MB/sec 63552 MB/sec
Texel Rate 26400 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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