Compare any two graphics cards:
GeForce 9800 GX2 vs Radeon HD 4870 512MB
IntroThe GeForce 9800 GX2 uses a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 RAM is set to run at a frequency of 1000 MHz on this particular card. It features 128 SPUs along with 64 TAUs and 16 Rasterization Operator Units.
Compare those specifications to the Radeon HD 4870 512MB, which makes use of a 55 nm design. AMD has set the core speed at 750 MHz. The GDDR5 memory works at a speed of 900 MHz on this particular card. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.
Supreme Commander 2
GeForce 9800 GX2 wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the GeForce 9800 GX2 wins overall, by 4 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically, the GeForce 9800 GX2 should perform a bit faster than the Radeon HD 4870 512MB overall. (explain)
Texel RateThe GeForce 9800 GX2 will be much (more or less 156%) more effective at texture filtering than the Radeon HD 4870 512MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce 9800 GX2 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.