Compare any two graphics cards:
GeForce GTS 250 1GB vs Radeon HD 5670
IntroThe GeForce GTS 250 1GB has core clock speeds of 738 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR3 memory. It features 128 SPUs along with 64 TAUs and 16 ROPs.
Compare those specs to the Radeon HD 5670, which features a core clock frequency of 775 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is made up of 400(80x5) SPUs, 20 TAUs, and 8 Raster Operation Units.
Battlefield Bad Company 2
Mass Effect 2
Supreme Commander 2
GeForce GTS 250 1GB wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the GeForce GTS 250 1GB wins overall, by 28 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the GeForce GTS 250 1GB should perform a bit faster than the Radeon HD 5670 in general. (explain)
Texel RateThe GeForce GTS 250 1GB should be quite a bit (more or less 205%) more effective at texture filtering than the Radeon HD 5670. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTS 250 1GB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.