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GeForce GTX 275 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 275 has a GPU core clock speed of 633 MHz, and the 896 MB of GDDR3 RAM runs at 1134 MHz through a 448-bit bus. It also features 240 SPUs, 80 TAUs, and 28 ROPs.

Compare that to the Radeon HD 4850 X2 1GB, which has a clock speed of 625 MHz and a GDDR3 memory speed of 993 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 275 219 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 31 Watts (14%)

Memory Bandwidth

Theoretically, the Radeon HD 4850 X2 1GB should be just a bit faster than the GeForce GTX 275 overall. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GTX 275 127008 MB/sec
Difference: 96 (0%)

Texel Rate

The GeForce GTX 275 is a little bit (approximately 1%) faster with regards to AF than the Radeon HD 4850 X2 1GB. (explain)

GeForce GTX 275 50640 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 640 (1%)

Pixel Rate

The Radeon HD 4850 X2 1GB is just a bit (about 13%) faster with regards to FSAA than the GeForce GTX 275, and also should be capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GTX 275 17724 Mpixels/sec
Difference: 2276 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 275

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 X2 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 275 Radeon HD 4850 X2 1GB
Manufacturer nVidia ATi
Year April 9, 2009 Nov 7, 2008
Code Name G200b R700
Fab Process 55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
Memory 896 MB 1024 MB (x2)
Core Speed 633 MHz 625 MHz (x2)
Shader Speed 1404 MHz (N/A) MHz (x2)
Memory Speed 1134 MHz 993 MHz (x2)
Unified Shaders 240 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 28 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit 256-bit (x2)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0
Power (Max TDP) 219 watts 250 watts
Shader Model 4.0 4.1
Bandwidth 127008 MB/sec 127104 MB/sec
Texel Rate 50640 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 17724 Mpixels/sec 20000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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