Compare any two graphics cards:
Radeon RX 5600 XT vs Radeon RX 6700 XT
IntroThe Radeon RX 5600 XT makes use of a 7 nm design. AMD has set the core frequency at 1375 MHz. The GDDR6 RAM runs at a frequency of 1500 MHz on this particular card. It features 2304 SPUs along with 144 TAUs and 64 Rasterization Operator Units.Compare those specs to the Radeon RX 6700 XT, which has a core clock speed of 2321 MHz and a GDDR6 memory frequency of 2000 MHz. It also uses a 192-bit bus, and makes use of a 7 nm design. It is made up of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6700 XT should theoretically be a small bit superior to the Radeon RX 5600 XT in general. (explain)
Texel RateThe Radeon RX 6700 XT will be a lot (about 88%) more effective at texture filtering than the Radeon RX 5600 XT. (explain)
Pixel RateThe Radeon RX 6700 XT should be quite a bit (about 69%) better at full screen anti-aliasing than the Radeon RX 5600 XT, and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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