Compare any two graphics cards:
Radeon RX 5500 vs Radeon RX 6700 XT
IntroThe Radeon RX 5500 makes use of a 7 nm design. AMD has clocked the core frequency at 1670 MHz. The GDDR6 memory runs at a speed of 1750 MHz on this card. It features 1408 SPUs along with 88 Texture Address Units and 32 ROPs.Compare that to the Radeon RX 6700 XT, which comes with core speeds of 2321 MHz on the GPU, and 2000 MHz on the (Unknown) MB of GDDR6 RAM. It features 2560 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6700 XT will be 71% faster than the Radeon RX 5500 in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon RX 6700 XT is much (more or less 153%) faster with regards to AF than the Radeon RX 5500. (explain)
Pixel RateThe Radeon RX 6700 XT is a lot (more or less 178%) better at anti-aliasing than the Radeon RX 5500, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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