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GeForce RTX 3070 vs GeForce RTX 3080
IntroThe GeForce RTX 3070 makes use of a 8 nm design. nVidia has set the core frequency at 1500 MHz. The GDDR6 RAM works at a frequency of 1750 MHz on this specific model. It features 5888 SPUs as well as 184 Texture Address Units and 96 ROPs.Compare all that to the GeForce RTX 3080, which has a core clock speed of 1440 MHz and a GDDR6X memory frequency of 1188 MHz. It also features a 320-bit bus, and uses a 8 nm design. It is comprised of 8704 SPUs, 272 Texture Address Units, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080, in theory, should perform a bit faster than the GeForce RTX 3070 in general. (explain)
Texel RateThe GeForce RTX 3080 will be a lot (about 42%) better at anisotropic filtering than the GeForce RTX 3070. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce RTX 3070 is the winner, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce RTX 3070 vs GeForce RTX 3080”Greetings, it seems like some information about the RTX3070 are missing, please update them! Thanks for the website