Compare any two graphics cards:
VS

GeForce RTX 2080 SUPER vs GeForce RTX 3070

Intro

The GeForce RTX 2080 SUPER has a core clock frequency of 1650 MHz and a GDDR6 memory frequency of 1937 MHz. It also features a 256-bit memory bus, and uses a 12 nm design. It is comprised of 3072 SPUs, 192 Texture Address Units, and 64 Raster Operation Units.

Compare those specifications to the GeForce RTX 3070, which has GPU clock speed of 1500 MHz, and 8192 MB of GDDR6 memory running at 1750 MHz through a 256-bit bus. It also is made up of 5888 Stream Processors, 184 TAUs, and 96 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3070 220 Watts
GeForce RTX 2080 SUPER 250 Watts
Difference: 30 Watts (14%)

Memory Bandwidth

In theory, the GeForce RTX 2080 SUPER is -100% quicker than the GeForce RTX 3070 overall, due to its greater bandwidth. (explain)

GeForce RTX 2080 SUPER 507904 MB/sec
GeForce RTX 3070 (Unknown) MB/sec
Difference: 507904 (-100%)

Texel Rate

The GeForce RTX 2080 SUPER is a small bit (about 15%) more effective at AF than the GeForce RTX 3070. (explain)

GeForce RTX 2080 SUPER 316800 Mtexels/sec
GeForce RTX 3070 276000 Mtexels/sec
Difference: 40800 (15%)

Pixel Rate

The GeForce RTX 3070 will be quite a bit (more or less 36%) better at anti-aliasing than the GeForce RTX 2080 SUPER, and also should be able to handle higher screen resolutions while still performing well. (explain)

GeForce RTX 3070 144000 Mpixels/sec
GeForce RTX 2080 SUPER 105600 Mpixels/sec
Difference: 38400 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce RTX 2080 SUPER

Amazon.com

Check prices at:

GeForce RTX 3070

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce RTX 2080 SUPER GeForce RTX 3070
Manufacturer nVidia nVidia
Year July 2019 October 2020
Code Name TU104-450-A1 Ampere GA104-300-A1
Memory 8192 MB 8192 MB
Core Speed 1650 MHz 1500 MHz
Memory Speed 1937 GB/s 1750 GB/s
Power (Max TDP) 250 watts 220 watts
Bandwidth 507904 MB/sec (Unknown) MB/sec
Texel Rate 316800 Mtexels/sec 276000 Mtexels/sec
Pixel Rate 105600 Mpixels/sec 144000 Mpixels/sec
Unified Shaders 3072 5888
Texture Mapping Units 192 184
Render Output Units 64 96
Bus Type GDDR6 GDDR6
Bus Width 256-bit 256-bit
Fab Process 12 nm 8 nm
Transistors 13600 million 17400 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 12 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce RTX 2080 SUPER

Amazon.com

Check prices at:

GeForce RTX 3070

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield