Compare any two graphics cards:
GeForce GTX 1050 3GB vs Radeon VII
IntroThe GeForce GTX 1050 3GB makes use of a 14 nm design. nVidia has clocked the core speed at 1392 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this card. It features 768 SPUs as well as 48 Texture Address Units and 24 Rasterization Operator Units.Compare all that to the Radeon VII, which uses a 7 nm design. AMD has set the core frequency at 1400 MHz. The HBM2 memory is set to run at a frequency of 1000 MHz on this particular model. It features 3840 SPUs along with 240 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon VII should in theory be much superior to the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe Radeon VII is quite a bit (more or less 403%) better at texture filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon VII is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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