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GeForce RTX 2080 Ti vs Radeon RX 550

Intro

The GeForce RTX 2080 Ti uses a 12 nm design. nVidia has set the core speed at 1350 MHz. The GDDR6 memory works at a speed of 1750 MHz on this particular card. It features 4352 SPUs as well as 272 TAUs and 88 ROPs.

Compare those specs to the Radeon RX 550, which features GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also features 512 Stream Processors, 32 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
Radeon RX 550 3507 points
Difference: 27874 (795%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 200 Watts (400%)

Memory Bandwidth

As far as performance goes, the GeForce RTX 2080 Ti should theoretically be much better than the Radeon RX 550 overall. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 516096 (450%)

Texel Rate

The GeForce RTX 2080 Ti will be quite a bit (more or less 943%) faster with regards to AF than the Radeon RX 550. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 332000 (943%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce RTX 2080 Ti is the winner, by a large margin. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 101200 (575%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Ti Radeon RX 550
Manufacturer nVidia AMD
Year September 2018 April 2017
Code Name TU102-300A-K1-A1 Polaris 12
Memory 11264 MB 2048 MB
Core Speed 1350 MHz 1100 MHz
Memory Speed 1750 GB/s 7000 MHz
Power (Max TDP) 250 watts 50 watts
Bandwidth 630784 MB/sec 114688 MB/sec
Texel Rate 367200 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 118800 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 4352 512
Texture Mapping Units 272 32
Render Output Units 88 16
Bus Type GDDR6 GDDR5
Bus Width 352-bit 128-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 2200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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