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GeForce RTX 2080 vs Radeon RX Vega 64

Intro

The GeForce RTX 2080 comes with a clock frequency of 1515 MHz and a GDDR6 memory frequency of 14 MHz. It also makes use of a 256-bit bus, and uses a 12 nm design. It is made up of 2944 SPUs, 184 TAUs, and 64 ROPs.

Compare all that to the Radeon RX Vega 64, which uses a 14 nm design. AMD has set the core speed at 1247 MHz. The HBM2 memory works at a frequency of 1890 MHz on this specific card. It features 4096 SPUs along with 256 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Radeon RX Vega 64 21986 points
Difference: 4169 (19%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 215 Watts
Radeon RX Vega 64 295 Watts
Difference: 80 Watts (37%)

Memory Bandwidth

The Radeon RX Vega 64, in theory, should be a little bit faster than the GeForce RTX 2080 in general. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce RTX 2080 458752 MB/sec
Difference: 36659 (8%)

Texel Rate

The Radeon RX Vega 64 is a small bit (more or less 15%) more effective at anisotropic filtering than the GeForce RTX 2080. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce RTX 2080 278760 Mtexels/sec
Difference: 40472 (15%)

Pixel Rate

The GeForce RTX 2080 is much (more or less 21%) better at AA than the Radeon RX Vega 64, and also capable of handling higher screen resolutions better. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 17152 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Radeon RX Vega 64
Manufacturer nVidia AMD
Year September 2018 August 2017
Code Name TU104-400A-A1 Vega 10 XT
Memory 8192 MB 8192 MB
Core Speed 1515 MHz 1247 MHz
Memory Speed 14 GB/s 1890 MHz
Power (Max TDP) 215 watts 295 watts
Bandwidth 458752 MB/sec 495411 MB/sec
Texel Rate 278760 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 2944 4096
Texture Mapping Units 184 256
Render Output Units 64 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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