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GeForce RTX 2080 vs Radeon RX Vega 64

Intro

The GeForce RTX 2080 comes with a clock speed of 1515 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 256-bit bus, and makes use of a 12 nm design. It features 2944 SPUs, 184 TAUs, and 64 Raster Operation Units.

Compare all of that to the Radeon RX Vega 64, which has GPU core speed of 1247 MHz, and 8192 MB of HBM2 RAM set to run at 1890 MHz through a 2048-bit bus. It also is comprised of 4096 Stream Processors, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Radeon RX Vega 64 21986 points
Difference: 4169 (19%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 215 Watts
Radeon RX Vega 64 295 Watts
Difference: 80 Watts (37%)

Memory Bandwidth

In theory, the Radeon RX Vega 64 should be a small bit faster than the GeForce RTX 2080 in general. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce RTX 2080 458752 MB/sec
Difference: 36659 (8%)

Texel Rate

The Radeon RX Vega 64 will be a little bit (more or less 15%) better at AF than the GeForce RTX 2080. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce RTX 2080 278760 Mtexels/sec
Difference: 40472 (15%)

Pixel Rate

The GeForce RTX 2080 should be quite a bit (about 21%) faster with regards to FSAA than the Radeon RX Vega 64, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 17152 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Radeon RX Vega 64
Manufacturer nVidia AMD
Year September 2018 August 2017
Code Name TU104-400A-A1 Vega 10 XT
Memory 8192 MB 8192 MB
Core Speed 1515 MHz 1247 MHz
Memory Speed 1750 GB/s 1890 MHz
Power (Max TDP) 215 watts 295 watts
Bandwidth 458752 MB/sec 495411 MB/sec
Texel Rate 278760 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 2944 4096
Texture Mapping Units 184 256
Render Output Units 64 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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