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Radeon RX 470 vs Radeon RX Vega 64

Intro

The Radeon RX 470 features a core clock speed of 926 MHz and a GDDR5 memory frequency of 1650 MHz. It also features a 256-bit memory bus, and makes use of a 14 nm design. It features 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare that to the Radeon RX Vega 64, which comes with a core clock frequency of 1247 MHz and a HBM2 memory frequency of 1890 MHz. It also makes use of a 2048-bit bus, and uses a 14 nm design. It features 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon RX 470 11756 points
Difference: 10230 (87%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
Radeon RX Vega 64 295 Watts
Difference: 175 Watts (146%)

Memory Bandwidth

As far as performance goes, the Radeon RX Vega 64 should theoretically be quite a bit superior to the Radeon RX 470 in general. (explain)

Radeon RX Vega 64 495411 MB/sec
Radeon RX 470 211200 MB/sec
Difference: 284211 (135%)

Texel Rate

The Radeon RX Vega 64 is much (approximately 169%) better at AF than the Radeon RX 470. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon RX 470 118528 Mtexels/sec
Difference: 200704 (169%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon RX Vega 64 is superior to the Radeon RX 470, by far. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 50176 (169%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX 470

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX 470 Radeon RX Vega 64
Manufacturer AMD AMD
Year August 2016 August 2017
Code Name Polaris 10 Vega 10 XT
Memory 8192 MB 8192 MB
Core Speed 926 MHz 1247 MHz
Memory Speed 6600 MHz 1890 MHz
Power (Max TDP) 120 watts 295 watts
Bandwidth 211200 MB/sec 495411 MB/sec
Texel Rate 118528 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 29632 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 2048 4096
Texture Mapping Units 128 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 5700 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon RX 470

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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