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Radeon RX 570 vs Radeon RX Vega 56

Intro

The Radeon RX 570 features a core clock frequency of 1168 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 256-bit bus, and uses a 14 nm design. It features 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon RX Vega 56, which features core clock speeds of 1156 MHz on the GPU, and 1600 MHz on the 8192 MB of HBM2 memory. It features 3584 SPUs as well as 224 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
Radeon RX 570 12108 points
Difference: 8903 (74%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 570 150 Watts
Radeon RX Vega 56 210 Watts
Difference: 60 Watts (40%)

Memory Bandwidth

Theoretically speaking, the Radeon RX Vega 56 will be 83% quicker than the Radeon RX 570 overall, due to its greater bandwidth. (explain)

Radeon RX Vega 56 419430 MB/sec
Radeon RX 570 229376 MB/sec
Difference: 190054 (83%)

Texel Rate

The Radeon RX Vega 56 is much (about 73%) faster with regards to texture filtering than the Radeon RX 570. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
Radeon RX 570 149504 Mtexels/sec
Difference: 109440 (73%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon RX Vega 56 is superior to the Radeon RX 570, and very much so. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
Radeon RX 570 37376 Mpixels/sec
Difference: 36608 (98%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX 570

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX 570 Radeon RX Vega 56
Manufacturer AMD AMD
Year April 2017 September 2017
Code Name Polaris 20 Vega 10 XL
Memory 4096 MB 8192 MB
Core Speed 1168 MHz 1156 MHz
Memory Speed 7000 MHz 1600 MHz
Power (Max TDP) 150 watts 210 watts
Bandwidth 229376 MB/sec 419430 MB/sec
Texel Rate 149504 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 37376 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 2048 3584
Texture Mapping Units 128 224
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 5700 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon RX 570

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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