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Radeon RX 470 vs Radeon RX Vega 64

Intro

The Radeon RX 470 has a core clock frequency of 926 MHz and a GDDR5 memory speed of 1650 MHz. It also uses a 256-bit memory bus, and uses a 14 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon RX Vega 64, which comes with a GPU core clock speed of 1247 MHz, and 8192 MB of HBM2 RAM set to run at 1890 MHz through a 2048-bit bus. It also is comprised of 4096 Stream Processors, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
Radeon RX 470 11756 points
Difference: 10230 (87%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
Radeon RX Vega 64 295 Watts
Difference: 175 Watts (146%)

Memory Bandwidth

Theoretically speaking, the Radeon RX Vega 64 should be a lot faster than the Radeon RX 470 overall. (explain)

Radeon RX Vega 64 495411 MB/sec
Radeon RX 470 211200 MB/sec
Difference: 284211 (135%)

Texel Rate

The Radeon RX Vega 64 is a lot (more or less 169%) better at texture filtering than the Radeon RX 470. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
Radeon RX 470 118528 Mtexels/sec
Difference: 200704 (169%)

Pixel Rate

The Radeon RX Vega 64 should be a lot (approximately 169%) better at AA than the Radeon RX 470, and also should be able to handle higher screen resolutions without losing too much performance. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 50176 (169%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX 470

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX 470 Radeon RX Vega 64
Manufacturer AMD AMD
Year August 2016 August 2017
Code Name Polaris 10 Vega 10 XT
Memory 8192 MB 8192 MB
Core Speed 926 MHz 1247 MHz
Memory Speed 6600 MHz 1890 MHz
Power (Max TDP) 120 watts 295 watts
Bandwidth 211200 MB/sec 495411 MB/sec
Texel Rate 118528 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 29632 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 2048 4096
Texture Mapping Units 128 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 5700 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Radeon RX 470

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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