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Nvidia Titan Xp vs Radeon Vega Frontier Edition

Intro

The Nvidia Titan Xp features core clock speeds of 1582 MHz on the GPU, and 1426 MHz on the 12288 MB of GDDR5X memory. It features 3840 SPUs as well as 240 Texture Address Units and 96 ROPs.

Compare that to the Radeon Vega Frontier Edition, which uses a 14 nm design. AMD has set the core frequency at 1382 MHz. The HBM2 memory runs at a frequency of 1890 MHz on this model. It features 4096 SPUs along with 256 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
Radeon Vega Frontier Edition 21404 points
Difference: 6534 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Nvidia Titan Xp 250 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

As far as performance goes, the Nvidia Titan Xp should theoretically be just a bit superior to the Radeon Vega Frontier Edition overall. (explain)

Nvidia Titan Xp 560845 MB/sec
Radeon Vega Frontier Edition 495452 MB/sec
Difference: 65393 (13%)

Texel Rate

The Nvidia Titan Xp should be just a bit (more or less 7%) more effective at AF than the Radeon Vega Frontier Edition. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
Radeon Vega Frontier Edition 353792 Mtexels/sec
Difference: 25888 (7%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Nvidia Titan Xp is a better choice, by far. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
Radeon Vega Frontier Edition 88448 Mpixels/sec
Difference: 63424 (72%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Nvidia Titan Xp

Amazon.com

Radeon Vega Frontier Edition

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Nvidia Titan Xp Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year April 2017 June 2017
Code Name GP102 Vega 10 XTX
Memory 12288 MB 16384 MB
Core Speed 1582 MHz 1382 MHz
Memory Speed 11408 MHz 1890 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 560845 MB/sec 495452 MB/sec
Texel Rate 379680 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 151872 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 3840 4096
Texture Mapping Units 240 256
Render Output Units 96 64
Bus Type GDDR5X HBM2
Bus Width 384-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Nvidia Titan Xp

Amazon.com

Radeon Vega Frontier Edition

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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