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GeForce GTX 1050 vs Radeon RX Vega 56

Intro

The GeForce GTX 1050 comes with a clock speed of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit memory bus, and makes use of a 14 nm design. It is comprised of 640 SPUs, 40 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon RX Vega 56, which has a core clock speed of 1156 MHz and a HBM2 memory speed of 1600 MHz. It also uses a 2048-bit memory bus, and makes use of a 14 nm design. It is made up of 3584 SPUs, 224 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
GeForce GTX 1050 6657 points
Difference: 14354 (216%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon RX Vega 56 210 Watts
Difference: 135 Watts (180%)

Memory Bandwidth

Theoretically, the Radeon RX Vega 56 should perform a lot faster than the GeForce GTX 1050 overall. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 304742 (266%)

Texel Rate

The Radeon RX Vega 56 should be quite a bit (about 378%) faster with regards to AF than the GeForce GTX 1050. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 204784 (378%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon RX Vega 56 is the winner, by a large margin. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 30656 (71%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon RX Vega 56
Manufacturer nVidia AMD
Year October 2016 September 2017
Code Name GP107-300 Vega 10 XL
Memory 2048 MB 8192 MB
Core Speed 1354 MHz 1156 MHz
Memory Speed 7000 MHz 1600 MHz
Power (Max TDP) 75 watts 210 watts
Bandwidth 114688 MB/sec 419430 MB/sec
Texel Rate 54160 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 640 3584
Texture Mapping Units 40 224
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 3300 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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