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GeForce GTX 1060 3GB vs Radeon RX Vega 64

Intro

The GeForce GTX 1060 3GB comes with a GPU core speed of 1506 MHz, and the 3072 MB of GDDR5 RAM is set to run at 2000 MHz through a 192-bit bus. It also is comprised of 1152 Stream Processors, 72 Texture Address Units, and 48 ROPs.

Compare all that to the Radeon RX Vega 64, which has GPU core speed of 1247 MHz, and 8192 MB of HBM2 memory set to run at 1890 MHz through a 2048-bit bus. It also is made up of 4096 SPUs, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
GeForce GTX 1060 3GB 12185 points
Difference: 9801 (80%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon RX Vega 64 295 Watts
Difference: 175 Watts (146%)

Memory Bandwidth

As far as performance goes, the Radeon RX Vega 64 should in theory be a lot better than the GeForce GTX 1060 3GB in general. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 298803 (152%)

Texel Rate

The Radeon RX Vega 64 should be much (about 194%) better at texture filtering than the GeForce GTX 1060 3GB. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 210800 (194%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon RX Vega 64 is superior to the GeForce GTX 1060 3GB, but it probably won't make a huge difference. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
GeForce GTX 1060 3GB 72288 Mpixels/sec
Difference: 7520 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon RX Vega 64
Manufacturer nVidia AMD
Year August 2016 August 2017
Code Name GP106-300 Vega 10 XT
Memory 3072 MB 8192 MB
Core Speed 1506 MHz 1247 MHz
Memory Speed 8000 MHz 1890 MHz
Power (Max TDP) 120 watts 295 watts
Bandwidth 196608 MB/sec 495411 MB/sec
Texel Rate 108432 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 1152 4096
Texture Mapping Units 72 256
Render Output Units 48 64
Bus Type GDDR5 HBM2
Bus Width 192-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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